Wednesday 27 April 2011

Character Development

I have experimented with different aspects of the characters, such as a variety of costume designs and facial features.







I have also experimented with different perspectives and angles, drawing the character shapes in both 2 and 3 dimensions. I decided that due to the content of the animation itself, 2Dimensional characters would be more appropriate.



Saturday 23 April 2011

Animation Terms


Full Animation - This involves producing high quality films that are traditionally hand drawn with a great amount of detail. They often include a range of well thought out movements. The more famous and realistic animations are often credited to the Walt Disney Studios.

Limited Animation - Mostly used as an alternative cost effective method, where the drawings tend to be much less detailed, and can even by stylized and impressionistic.

Rotoscoping - This particular technique is used when animators wish to create a movement that is very life like and realistic. It is sometimes done by tracing a live action film, by hand, frame by frame, in order to get the correct and exact movements.

Live Action/Animation - This is the name for the technique used when animators combine live action film and hand drawn characters together. This is usually done by first shooting the live action film, and then adding in the hand drawn characters afterwards, using software programs.

An example of this is in the film, 'Who Framed Roger Rabbit'.


Cel Animation - Cel or hand drawn animation is the process that is used for the majority of animated films. Traditionally, this process begins by drawing out each individual frame onto paper. The illusion that the objects or characters are moving is created through each drawing being slightly different from the previous one, which eventually creates a sequence of movements.
The initial paper drawings can then be transferred or copied onto sheets of transparent acetate, which are known as 'cel's'. These can then be filled with colour.

Traditional Colour - The individual cels are coloured in by hand, using a paint such as acrylic or gouache. When the whole of a particular sequence has been hand painted, the photographing of these can begin.
Each transparent cel is laid ontop of each other, with the background cel being right at the bottom of the pile. The overall image can then be photographed using a Rostrum camera.


Digital Colour -  This technique begins the exact same, with each frame being individually hand drawn. However, after this, the frames are each scanned into a computer, where they can be effectively coloured in using a range of different software's and computer programmes.
These individual, now coloured frames can then be put together on the computer, so that they can be outputted as a final film to a digital video file.

Stop Motion Practice 5 - Modelling Clay Character

After reading about how clay characters are made, designed and put together, I thought that I would try and have a go at my own (very simple) one.

One of the most important things about a clay character is that, in order for it to be able to support itself, it's core structure must be made from some sort of frame, that eventually becomes concealed inside of the character.

These are usually made professionally, and are mostly made from wire and metal. As I dont have access to these resources, I used the next best thing - lengths of wood.


I cut out 2 arms and 2 legs from the lengths of wood.

I then used a ball of modelling clay to make the 'body' of the character. I pushed the legs and arms into the clay and into thier correct places.


A close up view.


I then used a slightly different coloured clay to make the arms and legs. I wrapped a piece around the first arm, whilst creating a lump at the end, which I then made into a hand ( of sorts ).


I then worked on the first leg, giving the character a 'shoe' like shape.


Second leg.


Second arm.


I then stood my character upright and flattened the bottom of the shoes, allowing him to stand alone of any aid.


As I thought that my character looked a little plain, I decided to add human like features, eyes, nose mouth ect.


Standing again.


As I was thinking about my themes and music, I decided to add 'feather' like objects to my character, as if it was like a hat or some kind of costume.


Only now was he ready for the animation.


Standing alone by the window.


I decided to do a very short and simple animation with this character. As I discovered that only using one piece of solid material for his arms and legs, meant that they were unable to be moved or bent into more 'life like' positions.

Thursday 21 April 2011

Stop Motion Practice 4 - Modelling Clay

I have created another stop motion animation using a different material this time - Modelling Clay.

I have been reading through a book about animation, 'The Aardman Book of 3-D Animation', and it has a tutorials for beginners working with Modelling Clay. So I decided to try these out.

Although I found this to be the hardest material to work with, I did however find it the most rewarding. It allowed me to be much more creative and allowed for much greater flexibility and movement.

I am going to continue to experiment with this material.



Wednesday 20 April 2011

Stop Motion Practice 3

After the previous Stop Motion research, the animation, 'Humorous Phases of Funny Faces', really appealed to me, so I decided to try out a similar sort of technique using a white board.

Although the images on my animation are relatively simple, I think that the technique itself works well.

If I was to do this again, I would make the objects themselves actually move, and hopefully therefore create a more interesting animation.



Monday 18 April 2011

Stop Motion Practice 2

I have had a second attempt at the Stop Motion technique, using a quantity of sweets.

In this experiment, I have tried to create a 'tribal' atmosphere with the sweets dancing around in a kind of celebratory manner.

I used sweets because I wanted to try out the technique using something that wasnt already a character, like the toys that I have previously used. The character and personality of the objects had to be created through the movements.

Personally, I prefer this attempt as I think it is quite humorous, as sweets clearly do not move or dance.

Sunday 17 April 2011

Stop Motion - Research

The technique of stop action, or stop motion, is one by which the character or object in question, is photographed, moved slightly, and photographed again, until some kind of movement or animation is formed.

This became the standard technique by which many cinema special effects were achieved.

The still below is from a film considered to be one of the best trick film masterpieces made. 
'Voyage to the Moon' - 1902 - Melies


This clip shows the 1906 chalk animation by J Stuart Blackton, 'Humorous Phases of Funny Faces'


This was done by first off drawing the image, and then photographing it. The image was then erased and redrawn in the new movement position, and then photographed again. This was continued until the animation was finished, and an illusion of motion or movement had been created.

I think that this technique is brilliant, and it creates such an interesting effect. I would like to try out this technique for myself.

3Dimensional animation has 2 basic techniques, one using puppet models, and the other using clay models.

This is a still from children's TV show, 'The Magic Roundabout' - 1965
This was created using puppets and models.



Another still, this one from 'A Nightmare Before Christmas' - 1993. This was the first stop motion feature film to receive worldwide distribution and recognition.


A clip from the characters, 'Morph' and 'Chas'. These characters were an early creation of Peter Lord and Dave Sproxton. It first appeared in the BBC 'Vision On' series in 1976.


A still from 'A Grand Day Out' - 1989. The first Wallace and Gromit film which Nick Park completed after he joined the Aardman Studios.


This is a clip from the Lurpak adverts, with the character 'Douglas the Butterman'


I really like how smooth all of these clay animations are, and how seamless each frame is going into the next. I would like my own stop motion experiments to be as smooth as these.


Illusion - 'Persistence of Vision'

Animation in all its forms is actually an illusion. It is a trick of the eye, which is known as the 'Persistence of Vision'

The human eye sees and retains an image or frame for just a fraction of a second. So when that image is replaced with another image, slightly different and straight afterwards, movement appears to occur to the human eye.

We believe that we are seeing a movement or film, however, what is really seen is a long succession of static images, at a rate of 24 frames per second, and therefore the eye is deceived.

Saturday 16 April 2011

Eadweard Muybridge - Research

In 1872, Eadweard Muybridge produced a series of studies which included human and animal life and movement.

These were usually photographed in front of a plain backdrop, as he was looking at the mechanics of the movements being made.


These photographs were shot several times a second, to achieve a consistent movement. These separate images reveal what the eye is unable to capture, and also the sheer complexity of motion itself. 

In 1880, he conducted what was to be one of his most sophisticated and important experiments.

He photographed a running horse, using 24 still cameras, which were set up alongside a race track, and were triggered by trip wires.


Muybridge then went on to do similar experiments involving dogs and humans etc.

His work with the technicalities and complexity of movement became completely indispensable to the later generations of animators.


Zoetropes - Research

The modern Zoetrope was created by William George Homer.

 A Zoetrope is a device that produces an illusion, created by the rapid succession of a series of static pictures. These pictures are each different, progressing through stages of movement.

The Zoetrope is made from a cylindrical shape with vertical slits around the edge, placed an equal distance apart from one another.
Inside the cylinder, sitting below the slits, is the series of images or frames that form the particular action or movement. 

The viewer looks through the slits, inside of the cylinder, and sees the through to the opposite side, as the diagram shows.

The disadvantages of the Zoetrope however, are that the movements that can be shown are limited, and of course are always repeated over and over.



Phenakistoscope - Research

The Phenakistoscope was created in 1832 by Joseph Plateau, a Physicist from Belgium.

The Phenakistoscope is made from a disc fixed to a handle, so that it is allowed to spin freely.

The disc has a series of images drawn around the outside, and these show the graduation of some kind of movement. These images are each separated by slots.

The Phenakistoscope works by being held up to a mirror and spun. The images are then viewed in the mirror through the slots, which creates the illusion of movement.



Thaumatrope - Research

The first modern Thaumatrope was made by Dr John Ayrton Paris in 1825.

A Thaumatrope is essentially a disc of card with a picture on each side, and string attached to both sides of the disc.

Commonly, the pictures are of a bird on one side, and a cage on the other. Although these pictures can actually be anything.

The Thaumatrope works by twisting the strings on either side of the disc, creating tension. When this tension is released, this causes the disc to spin so fast that it gives the illusion of the two pictures appearing together at once.

Therefore on this example, the bird appears to be in the cage.

Thursday 14 April 2011

Stop Motion Practice 1

Although I am relatively sure that I would like to create my final animation using the hand drawn cel technique, I decided to still try out and experiment with the other techniques. 

Using stop motion, I have used a few toy figures to create the illusion of movement. 

This short animation works on a 25 fps basis.




Overall, I think that I am happy with this stop motion animation, however I think that the actions could be smoother, and perhaps more interesting.

Tuesday 12 April 2011

Storyboard Idea

This is a finished storyboard concept which I would like to take forward.

It involves a tribe of triangles who begin to dance on the top of a hill. One triangle gets too close to the edge and falls off. As he rolls down the hill, he bounces and hits rocks, which makes him change shape from a triangle to a circle. When he reaches the bottom of the hill, a tribe of circles think that he is a member of their tribe, and carry him away.

I think that I would use cel animation to create this story.















Character Ideas

I decided to experiment with characters, and the forms that these might take. I tried to use a variety of objects, animals and shapes.







Story and Narrative Ideas

I began to draw out a few simple stories to try and get into the feel of the audio track.